CD3D11_RESOURCE_DESC::CD3D11_RESOURCE_DESC(const CD3D11_TEXTURE3D_DESC&) constructor

[This documentation is preliminary and is subject to change.]

Instantiates a new instance of a CD3D11_RESOURCE_DESC structure that is initialized with a CD3D11_TEXTURE3D_DESC structure.

Syntax

CD3D11_RESOURCE_DESC(
  const CD3D11_TEXTURE3D_DESC &o
);

Parameters

Requirements

Header

D3D12.h

See also

CD3D11_RESOURCE_DESC