ID3D12Device::Evict method
Enables the page-out of data, which precludes GPU access of that data.
Syntax
HRESULT Evict( UINT NumObjects, [in] ID3D12Pageable *const *ppObjects );
Parameters
- NumObjects
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Type: UINT
The number of objects in the ppObjects array to evict from the device.
- ppObjects [in]
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Type: ID3D12Pageable*
A pointer to a memory block that contains an array of ID3D12Pageable interface pointers for the objects.
Even though most D3D12 objects inherit from ID3D12Pageable, residency changes are only supported on the following objects: Descriptor Heaps, Heaps, Committed Resources, and Query Heaps
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Remarks
Evict persists the data associated with a resource to disk, and then removes the resource from the memory pool where it was located. This method should be called on the object which owns the physical memory: either a committed resource (which owns both virtual and physical memory assignments) or a heap - noting that reserved resources do not have physical memory, and placed resources are borrowing memory from a heap.
Refer to the remarks for MakeResident.
Requirements
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See also