ID3D12CommandQueue::SetEventOnFenceCompletion method
[This documentation is preliminary and is subject to change.]
Sets the specified event object to the signaled state when the frame associated with the specified fence value completes.
Syntax
HRESULT SetEventOnFenceCompletion(
UINT64 Value,
HANDLE hEvent
);
Parameters
Value
The fence value for which the event should be signaled when the associated frame completes.hEvent
A handle to the event object.
Return value
This method will return E_OUTOFMEMORY if the kernel components don’t have sufficient memory to store the event in a list.
Remarks
Calling SetEventOnFenceCompletion for frames in the future is supported.
SetEventOnFenceCompletion can be called by multiple threads concurrently.