ID3D12CommandList::SetPipelineState method

[This documentation is preliminary and is subject to change.]

Sets all shaders and programs most of the fixed-function state of the graphics processing unit (GPU) pipeline.

Syntax


void SetPipelineState(
  ID3D12PipelineState pPipelineState
);

Parameters

pPipelineState

Pointer to the ID3D12PipelineState containing the pipeline state data.

Return value

Returns nothing.

See also

ID3D12CommandList

 

 

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