ID3D12CommandList::IASetPrimitiveTopology method

[This documentation is preliminary and is subject to change.]

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax


void IASetPrimitiveTopology(
  [in]  D3D11_PRIMITIVE_TOPOLOGY Topology
);

Parameters

Topology [in]

The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

Returns nothing.

See also

ID3D12CommandList

 

 

Show: