Properties
The WebGL property reference documentation.
In this section
| Topic | Description |
|---|---|
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Gets or sets whether the drawing buffer has an alpha channel for alpha compositing and operations. | |
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Get or set the antialias state on a WebGL rendering context. | |
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Reference to the canvas object that the associated WebGLRenderingContext. | |
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Gets or sets whether the drawing buffer has a depth buffer. Returns false if no depth buffer exists. | |
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Represents the actual height of the drawing buffer. | |
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Represents the actual width of the drawing buffer. | |
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A flag that sets whether WebGL creates a context with getContext if system performance is low. | |
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Represents the name of the data variable requested with a getActiveUniform or getActiveAttrib call. | |
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Represents the precision in bits for a given data type. | |
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Gets or sets whether the colors in the drawing buffer are premultiplied alpha values. This property is ignored if the alpha property is false. | |
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Sets or gets whether the drawing buffer's is cleared once content is presented. | |
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Gets the maximum positive value in log base 2 that can be represented by a type. | |
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Returns the base 2 log of the absolute value of the minimum value that can be represented. | |
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Represents the size of the data returned by getActiveUniform or getActiveAttrib calls. | |
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Contains additional information about the event, or an empty string if no information exists. | |
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Gets or sets whether the drawing buffer has a stencil buffer of at least 8 bits. | |
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Represents the type of data returned by a getActiveUniform or getActiveAttrib call. |