ID3D11LinkingNode interface

A linking-node interface is used for shader linking.

Note   This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
 

Members

The ID3D11LinkingNode interface inherits from the IUnknown interface but does not have additional members.

Remarks

To get a linking-node interface, call ID3D11FunctionLinkingGraph::SetInputSignature, ID3D11FunctionLinkingGraph::SetOutputSignature, or ID3D11FunctionLinkingGraph::CallFunction.

Note  ID3D11LinkingNode requires the D3dcompiler_47.dll or a later version of the DLL.
 

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

IUnknown
Shader Interfaces

 

 

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