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ID3D11Linker::UseLibrary method

Adds an instance of a library module to be used for linking.

Syntax


HRESULT UseLibrary(
  [in]  ID3D11ModuleInstance *pLibraryMI
);

Parameters

pLibraryMI [in]

Type: ID3D11ModuleInstance*

A pointer to the ID3D11ModuleInstance interface for the library module instance.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

ID3D11Linker

 

 

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