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ID3D11DeviceContext2 interface

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1.

Members

The ID3D11DeviceContext2 interface inherits from ID3D11DeviceContext1. ID3D11DeviceContext2 also has these types of members:

Methods

The ID3D11DeviceContext2 interface has these methods.

MethodDescription
UpdateTiles

Updates tiles by copying from app memory to the tiled resource.

BeginEventInt

Allows applications to annotate the beginning of a range of graphics commands.

CopyTileMappings

Copies mappings from a source tiled resource to a destination tiled resource.

CopyTiles

Copies tiles from buffer to tiled resource or vice versa.

EndEvent

Allows applications to annotate the end of a range of graphics commands.

IsAnnotationEnabled

Allows apps to determine when either a capture or profiling request is enabled.

ResizeTilePool

Resizes a tile pool.

SetMarkerInt

Allows applications to annotate graphics commands.

TiledResourceBarrier

Specifies a data access ordering constraint between multiple tiled resources.

UpdateTileMappings

Updates mappings of tile locations in tiled resources to memory locations in a tile pool.

 

Requirements

Minimum supported client

Windows 8.1 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | Windows Store apps]

Header

D3D11_2.h

Library

D3D11.lib

See also

ID3D11DeviceContext1

 

 

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