D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG enumeration

Identifies how to check multisample quality levels.

Syntax


typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { 
  D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE  = 0x1
} D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG;

Constants

D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE

Indicates to check the multisample quality levels of a tiled resource.

Requirements

Minimum supported client

Windows 8.1 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2012 R2 [desktop apps | UWP apps]

Header

D3D11_2.h

See also

Resource Enumerations

 

 

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