D3DCreateFunctionLinkingGraph function
Creates a function-linking-graph interface.
Note This function is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
Syntax
HRESULT WINAPI D3DCreateFunctionLinkingGraph( _In_ UINT uFlags, _Out_ ID3D11FunctionLinkingGraph **ppFunctionLinkingGraph );
Parameters
- uFlags [in]
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Type: UINT
Reserved
- ppFunctionLinkingGraph [out]
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Type: ID3D11FunctionLinkingGraph**
A pointer to a variable that receives a pointer to the ID3D11FunctionLinkingGraph interface that is used for constructing shaders that consist of a sequence of precompiled function calls.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.
Remarks
Note The D3dcompiler_47.dll or later version of the DLL contains the D3DCreateFunctionLinkingGraph function.
Requirements
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See also
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