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DXGKARG_GETNODEMETADATA structure

Contains the engine type and friendly name of an engine on a GPU node.

Syntax


typedef struct _DXGKARG_GETNODEMETADATA {
  DXGK_ENGINE_TYPE EngineType;
  WCHAR            FriendlyName[DXGK_MAX_METADATA_NAME_LENGTH];
  UINT32           Reserved;
  BOOLEAN          GpuMmuSupported;
  BOOLEAN          SvmSupported;
} DXGKARG_GETNODEMETADATA;

Members

EngineType

The engine type, specified as a value in the DXGK_ENGINE_TYPE enumeration.

FriendlyName

A NULL-terminated string that represents a descriptive friendly name for a particular engine.

The display miniport driver must provide a value for this member if the engine type is DXGK_ENGINE_TYPE_OTHER. Otherwise, this value should not be set and should be an empty, NULL-terminated string.

This member does not need to be localized and can be represented with an EN-US string value.

Reserved

Reserved for system use and must have a value of 0.

GpuMmuSupported

Indicates whether the graphics engines of the node support the GpuMmu model.

SvmSupported

Indicates whether the graphics engines of the node support the SVM model.

Remarks

For more information on how to use this structure, see Enumerating GPU engine capabilities.

Requirements

Minimum supported client

Windows 8.1

Minimum supported server

Windows Server 2012 R2

Header

D3dkmddi.h (include D3dkmddi.h)

See also

DXGK_ENGINE_TYPE

 

 

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