Using Joysticks
[The feature associated with this page, Joysticks, is a legacy feature. It has been superseded by Windows.Gaming.Input Namespace. Windows.Gaming.Input Namespace has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Windows.Gaming.Input Namespace instead of Joysticks, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
This section contains examples demonstrating how to perform the following tasks:
The examples are taken from a simple joystick application that retrieves position and button-state information from the joystick services, plays waveform-audio resources, and paints bullet holes on the screen when a user presses the joystick buttons.
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for