Windows Animation Tasks

The topics contained in this section describe the basic tasks required of applications that use Windows Animation Manager.

These tasks, in order, include:

In this section


Create the Main Animation Objects

To use Windows Animation in your application, the first step is to create a small set of main animation objects.

Create Animation Variables

An application must create an animation variable for each visual characteristic that is to be animated using Windows Animation.

Update the Animation Manager and Draw Frames

Each time an application schedules a storyboard, the application must supply the current time to the animation manager. The current time is also required when directing the animation manager to update its state and set all animation variables to the appropriate interpolated values.

Read the Animation Variable Values

Each time your application paints, it should read the current values of the animation variables that represent the visual characteristics to be animated.

Create a Storyboard and Add Transitions

To create an animation, an application must construct a storyboard.

Schedule a Storyboard

After a storyboard is created, it is scheduled by the animation manager.


Related topics

Windows Animation Overview
Windows Animation Reference
Windows Animation Samples