ID2D1RenderTarget::DrawBitmap methods
Overload list
| Method | Description |
|---|---|
| DrawBitmap(ID2D1Bitmap*,D2D1_RECT_F&,FLOAT,D2D1_BITMAP_INTERPOLATION_MODE,D2D1_RECT_F&) |
Draws the specified bitmap after scaling it to the size of the specified rectangle. |
| DrawBitmap(ID2D1Bitmap*,D2D1_RECT_F&,FLOAT,D2D1_BITMAP_INTERPOLATION_MODE,D2D1_RECT_F*) |
Draws the specified bitmap after scaling it to the size of the specified rectangle. |
| DrawBitmap(ID2D1Bitmap*,D2D1_RECT_F*,FLOAT,D2D1_BITMAP_INTERPOLATION_MODE,D2D1_RECT_F*) |
Draws the specified bitmap after scaling it to the size of the specified rectangle. |
Remarks
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawBitmap) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Examples
For an example, see How to Draw a Bitmap. For an example showing how to load a bitmap from a resource or a file, see How to Load a Bitmap from a Resource and How to Load a Bitmap from a File.
Requirements
|
Library |
|
|---|---|
|
DLL |
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See also
- ID2D1RenderTarget
- How to Draw a Bitmap
- How to Load a Bitmap from a Resource
- How to Load a Bitmap from a File
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