D3DGetOutputSignatureBlob function
Note D3DGetOutputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_OUTPUT_SIGNATURE_BLOB value.
Gets the output signature from a compilation result.
Syntax
HRESULT WINAPI D3DGetOutputSignatureBlob( in LPCVOID pSrcData, in SIZE_T SrcDataSize, out ID3DBlob ppSignatureBlob );
Parameters
- pSrcData [in]
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Type: LPCVOID
A pointer to source data as compiled HLSL code.
- SrcDataSize [in]
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Type: SIZE_T
Length of pSrcData.
- ppSignatureBlob [out]
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Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains a compiled shader.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
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Header |
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Library |
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DLL |
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See also
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