IInertiaProcessor::DesiredRotation property

The DesiredRotation property specifies how far the current inertia processor object should manipulate the target object in radians.

This property is read/write.

Syntax


HRESULT put_DesiredRotation(
  [in]  float rotation
);

HRESULT get_DesiredRotation(
  [out] float *rotation
);

Property value

How far the current inertia processor should manipulate the target object in radians.

Error codes

Returns S_OK on success; otherwise, returns an error code such as E_FAIL.

Remarks

DesiredRotation and DesiredAngularDeceleration are mutually exclusive. If one is set, the other should be NaN.

If inertia processing has already started, setting DesiredRotation will reset the inertia engine to the initial state with new deceleration value applied.

Call this function to set the initial state of inertia. You would call this function most likely during the ManipulationCompleted event of the IManipulationProcessor or in the constructor of the IInertiaProcessor interface.

Requirements

Minimum supported client

Windows 7 [desktop apps only]

Minimum supported server

Windows Server 2008 R2 [desktop apps only]

Header

Manipulations.h (include Manipulations.h)

See also

Inertia Mechanics
Handling Inertia in Unmanaged Code
DesiredAngularDeceleration
InitialAngularVelocity
IInertiaProcessor
Properties

 

 

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