Plural of matrix. See matrix.
A two-dimensional array of values. OpenGL matrices are all 4x4, though when they are stored in client memory they're treated as 1x16 single-dimension arrays.
- modelview matrix
The 4x4 matrix that transforms points, lines, polygons, and raster positions from object coordinates to eye coordinates.
The device that displays the image in the framebuffer.
- motion blurring
A technique that simulates what you get on a piece of film when you take a picture of a moving object, or when you move the camera when you take a picture of a stationary object. In animations without motion blur, object motion can appear jerky.