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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

lighting

The process of computing the color of a vertex based on current lights, material properties, and lighting-model modes.

line

A straight region of finite width between two vertices. (Unlike mathematical lines, OpenGL lines have finite width and length.) Each segment of a strip of lines is itself a line.

luminance

The perceived brightness of a surface. Often refers to a weighted average of red, green, and blue color values that gives the perceived brightness of the combination.

 

 

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