glVertex3i function

Specifies a vertex.

Syntax


void WINAPI glVertex3i(
   GLint x,
   GLint y,
   GLint z
);

Parameters

x

Specifies the x-coordinate of a vertex.

y

Specifies the y-coordinate of a vertex.

z

Specifies the z-coordinate of a vertex.

Return value

This function does not return a value.

Remarks

The glVertex function commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0.0 and w defaults to 1.0. When x, y, and z are specified, w defaults to 1.0. Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glCallList
glColor
glEdgeFlag
glEnd
glEvalCoord
glIndex
glMaterial
glNormal
glRect
glTexCoord

 

 

Show: