Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All
Expand Minimize

glPointSize function

Applies to: desktop apps only

The glPointSize function specifies the diameter of rasterized points.

Syntax

void WINAPI glPointSize(
  GLfloat size
);

Parameters

size

The diameter of rasterized points. The default is 1.0.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

NameMeaning
GL_INVALID_VALUE

size was less than or equal to zero.

GL_INVALID_OPERATION

The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glPointSize function specifies the rasterized diameter of both aliased and antialiased points. Using a point size other than 1.0 has different effects, depending on whether point antialiasing is enabled. Point antialiasing is controlled by calling glEnable and glDisable with argument GL_POINT_SMOOTH.

If point antialiasing is disabled, the actual size is determined by rounding the supplied size to the nearest integer. (If the rounding results in the value 0, it is as if the point size were 1.) If the rounded size is odd, then the center point (x,y) of the pixel fragment that represents the point is computed as

(xw + .5, yw + .5)

where w subscripts indicate window coordinates. All pixels that lie within the square grid of the rounded size centered at (x,y) make up the fragment. If the size is even, the center point is

(xw + .5, yw + .5)

and the rasterized fragment's centers are the half-integer window coordinates within the square of the rounded size centered at (x,y). All pixel fragments produced in rasterizing a nonantialiased point are assigned the same associated data; that of the vertex corresponding to the point.

If antialiasing is enabled, then point rasterization produces a fragment for each pixel square that intersects the region lying within the circle having diameter equal to the current point size and centered at the points (xw ,yw ). The coverage value for each fragment is the window coordinate area of the intersection of the circular region with the corresponding pixel square. This value is saved and used in the final rasterization step. The data associated with each fragment is the data associated with the point being rasterized.

Not all sizes are supported when point antialiasing is enabled. If an unsupported size is requested, the nearest supported size is used. Only size 1.0 is guaranteed to be supported; others depend on the implementation. The range of supported sizes and the size difference between supported sizes within the range can be queried by calling glGet with arguments GL_POINT_SIZE_RANGE and GL_POINT_SIZE_GRANULARITY.

The point size specified by glPointSize is always returned when GL_POINT_SIZE is queried. Clamping and rounding for aliased and antialiased points have no effect on the specified value.

Non-antialiased point size may be clamped to an implementation-dependent maximum. Although this maximum cannot be queried, it must be no less than the maximum value for antialiased points, rounded to the nearest integer value.

The following functions retrieve information related to glPointSize:

glGet with argument GL_POINT_SIZE

glGet with argument GL_POINT_SIZE_RANGE

glGet with argument GL_POINT_SIZE_GRANULARITY

glIsEnabled with argument GL_POINT_SMOOTH

Requirements

Minimum supported client

Windows 2000 Professional

Minimum supported server

Windows 2000 Server

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glEnable
glEnd
glIsEnabled

 

 

Send comments about this topic to Microsoft

Build date: 3/6/2012

Community Additions

ADD
Show:
© 2015 Microsoft