glLoadName function

The glLoadName function loads a name onto the name stack.

Syntax

void WINAPI glLoadName(
   GLuint name
);

Parameters

name

A name that will replace the top value on the name stack.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_OPERATION
The function was called while the name stack was empty.
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glLoadName function causes name to replace the value on the top of the name stack, which is initially empty. The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.

The following functions retrieve information related to glLoadName:

glGet with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glInitNames

glPushName

glRenderMode

glSelectBuffer