glGetError function

The glGetError function returns error information.

Syntax


GLenum WINAPI glGetError(void);

Parameters

This function has no parameters.

Return value

The glGetError function returns one of the following error codes.

Return codeDescription
GL_INVALID_ENUM

An unacceptable value is specified for an enumerated argument. The offending function is ignored, having no side effect other than to set the error flag.

GL_INVALID_VALUE

A numeric argument is out of range. The offending function is ignored, having no side effect other than to set the error flag.

GL_INVALID_OPERATION

The specified operation is not allowed in the current state. The offending function is ignored, having no side effect other than to set the error flag.

GL_NO_ERROR

No error has been recorded. The value of this symbolic constant is guaranteed to be zero.

GL_STACK_OVERFLOW

This function would cause a stack overflow. The offending function is ignored, having no side effect other than to set the error flag.

GL_STACK_UNDERFLOW

This function would cause a stack underflow. The offending function is ignored, having no side effect other than to set the error flag.

GL_OUT_OF_MEMORY

There is not enough memory left to execute the function. The state of OpenGL is undefined, except for the state of the error flags, after this error is recorded.

 

Note that glGetError returns GL_INVALID_OPERATION if it is called between a call to glBegin and its corresponding call to glEnd.

Remarks

Each detectable error is assigned a numeric code and symbolic name. When an error occurs, the error flag is set to the appropriate error code value. No other errors are recorded until glGetError is called, the error code is returned, and the flag is reset to GL_NO_ERROR. If a call to glGetError returns GL_NO_ERROR, there has been no detectable error since the last call to glGetError, or since OpenGL was initialized.

To allow for distributed implementations, there may be several error flags. If any single error flag has recorded an error, the value of that flag is returned and that flag is reset to GL_NO_ERROR when glGetError is called. If more than one flag has recorded an error, glGetError returns and clears an arbitrary error flag value. If all error flags are to be reset, you should always call glGetError in a loop until it returns GL_NO_ERROR.

Initially, all error flags are set to GL_NO_ERROR.

When an error flag is set, results of an OpenGL operation are undefined only if GL_OUT_OF_MEMORY has occurred. In all other cases, the function generating the error is ignored and has no effect on the OpenGL state or framebuffer contents.

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glEnd

 

 

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