ID2D1RenderTarget::FillMesh method

Paints the interior of the specified mesh.

Syntax


virtual void FillMesh(
  [in] ID2D1Mesh  *mesh,
  [in] ID2D1Brush *brush
) = 0;

Parameters

mesh [in]

Type: ID2D1Mesh*

The mesh to paint.

brush [in]

Type: ID2D1Brush*

The brush used to paint the mesh.

Return value

This method does not return a value.

Remarks

The current antialias mode of the render target must be D2D1_ANTIALIAS_MODE_ALIASED when FillMesh is called. To change the render target's antialias mode, use the SetAntialiasMode method.

FillMesh does not expect a particular winding order for the triangles in the ID2D1Mesh; both clockwise and counter-clockwise will work.

This method doesn't return an error code if it fails. To determine whether a drawing operation (such as FillMesh) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget
D2D1_ANTIALIAS_MODE_ALIASED
SetAntialiasMode

 

 

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