ID2D1RenderTarget::DrawGeometry method (d2d1.h)

Draws the outline of the specified geometry using the specified stroke style.

Syntax

void DrawGeometry(
  [in]           ID2D1Geometry    *geometry,
  [in]           ID2D1Brush       *brush,
                 FLOAT            strokeWidth,
  [in, optional] ID2D1StrokeStyle *strokeStyle
);

Parameters

[in] geometry

Type: ID2D1Geometry*

The geometry to draw.

[in] brush

Type: ID2D1Brush*

The brush used to paint the geometry's stroke.

strokeWidth

Type: FLOAT

The width of the stroke, in device-independent pixels. The value must be greater than or equal to 0.0f. If this parameter isn't specified, it defaults to 1.0f. The stroke is centered on the line.

[in, optional] strokeStyle

Type: ID2D1StrokeStyle*

The style of stroke to apply to the geometry's outline, or NULL to paint a solid stroke.

Return value

None

Remarks

This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGeometry) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.

Examples

For an example, see How to Draw and Fill a Complex Shape.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

Geometries

Geometries Overview

ID2D1RenderTarget