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ID2D1RenderTarget::CreateBitmapBrush method

Creates an ID2D1BitmapBrush from the specified bitmap. The brush uses the default values for its opacity and transform.

Syntax


HRESULT CreateBitmapBrush(
  [in]        ID2D1Bitmap                  *bitmap,
  [ref] const D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
  [out]       ID2D1BitmapBrush             **bitmapBrush
);

Parameters

bitmap [in]

Type: ID2D1Bitmap*

The bitmap contents of the new brush.

bitmapBrushProperties [ref]

Type: const D2D1_BITMAP_BRUSH_PROPERTIES

The extend modes and interpolation mode of the new brush.

bitmapBrush [out]

Type: ID2D1BitmapBrush**

When this method returns, contains a pointer to a pointer to the new brush. This parameter is passed uninitialized.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

The bitmap brush created by this method has an opacity of 1.0f and the identity matrix as its transform.

Examples

For an example showing how to paint an area with a bitmap brush, see How to Create a Bitmap Brush.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget
How to Create a Bitmap Brush
Brushes Overview

 

 

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