ID2D1HwndRenderTarget::Resize method

Changes the size of the render target to the specified pixel size.

Syntax


HRESULT Resize(
  [ref] const D2D1_SIZE_U &pixelSize
);

Parameters

pixelSize [ref]

Type: const D2D1_SIZE_U

The new size of the render target in device pixels.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

After this method is called, the contents of the render target's back-buffer are not defined, even if the D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS option was specified when the render target was created.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1HwndRenderTarget

 

 

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