BrushProperties function
Creates a D2D1_BRUSH_PROPERTIES structure.
Syntax
D2D1_BRUSH_PROPERTIES BrushProperties(
_In_ FLOAT opacity = 1.0,
_In_ const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()
);
Parameters
- opacity [in]
-
Type: FLOAT
The base opacity of the brush. The default value is 1.0.
- transform [in, ref]
-
Type: const D2D1_MATRIX_3X2_F
The transformation to apply to the brush. The default value is D2D1::IdentityMatrix.
Return value
Type: D2D1_BRUSH_PROPERTIES
The new brush properties structure.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
|
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
|
Header |
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Library |
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DLL |
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See also
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