Transforming to Window Coordinates
Before clip coordinates are converted to window coordinates, they are divided by the value of w to yield normalized device coordinates. The viewport transformation applied to these normalized coordinates produces window coordinates. You control the viewport, which determines the area of the on-screen window that displays an image, with glDepthRange and glViewport.
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for