To convert a projected point, line, or polygon, or the pixels of a bitmap or image, to fragments, each corresponding to a pixel in the framebuffer. Note that all primitives are rasterized, not just points, lines, and polygons
A quadrilateral whose alternate edges are parallel to each other in object coordinates. Polygons specified with glRect*( ) are always rectangles; other quadrilaterals might be rectangles.
Conversion of primitives specified in object coordinates to an image in the framebuffer. Rendering is the primary operation of OpenGL.
The red, green, blue, and alpha color components of the RGBA mode.
- RGBA mode
An OpenGL context in which its color buffers store red, green, blue, and alpha color components, rather than color indexes.
Build date: 3/6/2012