glTexGenfv function
Controls the generation of texture coordinates.
Syntax
void WINAPI glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
Parameters
 coord

A texture coordinate. Must be one of the following: GL_S, GL_T, GL_R, or GL_Q.
 pname

The symbolic name of the texture coordinate generation function.
 params

An array of floats that contains the coefficients for the corresponding texture generation function.
GLfloat zPlane[] = { 0.0f, 0.0f, 1.0f, 0.0f };
Return value
This function does not return a value.
Error codes
The following error codes can be retrieved by the glGetError function.
Name  Meaning 


coord or pname was not an accepted defined value, or pname was GL_TEXTURE_GEN_MODE and params was not an accepted defined value. 

The function was called between a call to glBegin and the corresponding call to glEnd. 
Error codes
The following error codes can be retrieved by the glGetError function.
Name  Meaning 


coord or pname was not an accepted defined value, or pname was GL_TEXTURE_GEN_MODE and params was not an accepted defined value. 

The function was called between a call to glBegin and the corresponding call to glEnd. 
Remarks
The glTexGen function selects a texturecoordinate generation function or supplies coefficients for one of the functions. The coord parameter names one of the (s,t,r,q) texture coordinates, and it must be one of these symbols: GL_S, GL_T, GL_R, or GL_Q. The pname parameter must be one of three symbolic constants: GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is either GL_OBJECT_PLANE or GL_EYE_PLANE, param contains coefficients for the corresponding texture generation function.
If the texture generation function is GL_OBJECT_LINEAR, the function
is used, where g is the value computed for the coordinate named in coord; p₁, p₂, p₃, and p₄ are the four values supplied in params; and xₒ, yₒ, zₒ, and wₒ are the object coordinates of the vertex. You can use this function to texturemap terrain by using sea level as a reference plane (defined by p₁, p₂, p₃, and p₄). The GL_OBJECT_LINEAR coordinate generation function computes the altitude of a terrain vertex as its distance from sea level; that altitude is used to index the texture image to map white snow onto peaks and green grass onto foothills, for example.
If the texture generation function is GL_EYE_LINEAR, the function
is used, where
and xₑ, yₑ, zₑ, and wₑ are the eye coordinates of the vertex, p₁, p₂, p₃, and p₄ are the values supplied in param, and M is the modelview matrix when you call glTexGen. If M is poorly conditioned or singular, texture coordinates generated by the resulting function can be inaccurate or undefined.
Note that the values in param define a reference plane in eye coordinates. The modelview matrix that is applied to them may not be the same one in effect when the polygon vertices are transformed. This function establishes a field of texture coordinates that can produce dynamic contour lines on moving objects.
If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t texture coordinates are generated as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in eye coordinates). Let n´ be the current normal, after transformation to eye coordinates. Let f = (fx ( ) fy ( ) fz)T be the reflection vector such that
Finally, let
Then the values assigned to the i and t texture coordinates are
You can enable or disable a texturecoordinate generation function by using glEnable or glDisable with one of the symbolic texturecoordinate names (GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or GL_TEXTURE_GEN_Q) as the argument. When this function is enabled, the specified texture coordinate is computed according to the generating function associated with that coordinate. When this function is disabled, subsequent vertices take the specified texture coordinate from the current set of texture coordinates. Initially, all texture generation functions are set to GL_EYE_LINEAR and are disabled. Both s plane equations are (1,0,0,0); both t plane equations are (0,1,0,0); and all r and q plane equations are (0,0,0,0).
The following functions retrieve information related to glTexGen:
 glGetTexGen
 glIsEnabled with argument GL_TEXTURE_GEN_S
 glIsEnabled with argument GL_TEXTURE_GEN_T
 glIsEnabled with argument GL_TEXTURE_GEN_R
 glIsEnabled with argument GL_TEXTURE_GEN_Q
Requirements
Minimum supported client  Windows 2000 Professional [desktop apps only] 

Minimum supported server  Windows 2000 Server [desktop apps only] 
Header 

Library 

DLL 

See also
 glBegin
 glEnd
 glCopyTexImage2D
 glCopyTexSubImage2D
 glGetTexGen
 glIsEnabled
 glTexEnv
 glTexImage1D
 glTexParameter
 glTexSubImage1D
 glTexSubImage2D