D2D1MakeSkewMatrix function
Creates a skew transformation that has the specified x-axis angle, y-axis angle, and center point.
Syntax
void WINAPI D2D1MakeSkewMatrix(
_In_ FLOAT angleX,
_In_ FLOAT angleY,
_In_ D2D1_POINT_2F center,
_Out_ D2D1_MATRIX_3X2_F *matrix
);
Parameters
- angleX [in]
-
Type: FLOAT
The x-axis skew angle, which is measured in degrees counterclockwise from the y-axis.
- angleY [in]
-
Type: FLOAT
The y-axis skew angle, which is measured in degrees counterclockwise from the x-axis.
- center [in]
-
Type: D2D1_POINT_2F
The center point of the skew operation.
- matrix [out]
-
Type: D2D1_MATRIX_3X2_F*
When this method returns, contains the rotation transformation. You must allocate storate for this parameter.
Return value
This function does not return a value.
Requirements
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Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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Header |
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Library |
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DLL |
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