D3D_OMAC structure

Contains a Message Authentication Code (MAC).

Syntax


typedef struct _D3D_OMAC {
  BYTE Omac[D3D_OMAC_SIZE];
} D3D_OMAC;

Members

Omac

A byte array that contains the cryptographic MAC value of the message.

Requirements

Minimum supported client

Windows 7 [desktop apps only]

Minimum supported server

Windows Server 2008 R2 [desktop apps only]

Header

D3d9types.h

See also

Direct3D Video Structures

 

 

Show: