Applies to: desktop apps only
The glClear function clears buffers to preset values.
void WINAPI glClear( GLbitfield mask );
Bitwise OR operators of masks that indicate the buffers to be cleared. The four masks are as follows.
The buffers currently enabled for color writing.
The depth buffer.
The accumulation buffer.
The stencil buffer.
This function does not return a value.
The following error codes can be retrieved by the glGetError function.
Any bit other than the four defined bits was set in mask.
The glClear function sets the bitplane area of the window to values previously selected by glClearColor, glClearIndex, glClearDepth, glClearStencil, and glClearAccum. You can clear multiple color buffers simultaneously by selecting more than one buffer at a time using glDrawBuffer.
The pixel-ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of glClear. The scissor box bounds the cleared region. The glClear function ignores the alpha function, blend function, logical operation, stenciling, texture mapping, and z-buffering.
The glClear function takes a single argument (mask) that is the bitwise OR of several values indicating which buffer is to be cleared.
The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
If a buffer is not present, a glClear call directed at that buffer has no effect.
The following functions retrieve information related to glClear:
glGet with argument GL_ACCUM_CLEAR_VALUE
glGet with argument GL_DEPTH_CLEAR_VALUE
glGet with argument GL_INDEX_CLEAR_VALUE
glGet with argument GL_COLOR_CLEAR_VALUE
glGet with argument GL_STENCIL_CLEAR_VALUE
Minimum supported client
|Windows 2000 Professional|
Minimum supported server
|Windows 2000 Server|
Build date: 3/6/2012