Export (0) Print
Expand All

Framebuffer Control State Variables

Applies to: desktop apps only

GL_DRAW_BUFFER
Description:Buffers selected for drawing
Attribute group:color-buffer
Initial value:
Get command: glGetIntegerv

 

GL_INDEX_WRITEMASK
Description:Color-index writemask
Attribute group:color-buffer
Initial value:1's
Get command: glGetIntegerv

 

GL_COLOR_WRITEMASK
Description:Color write enables; R, G, B, or A
Attribute group:color-buffer
Initial value:GL_TRUE
Get command: glGetBooleanv

 

GL_DEPTH_WRITEMASK
Description:Depth buffer enabled for writing
Attribute group:depth-buffer
Initial value:GL_TRUE
Get command: glGetBooleanv

 

GL_STENCIL_WRITEMASK
Description:Stencil-buffer writemask
Attribute group:stencil-buffer
Initial value:1's
Get command: glGetIntegerv

 

GL_COLOR_CLEAR_VALUE
Description:Color-buffer clear value (RGBA mode)
Attribute group:color-buffer
Initial value:0, 0, 0, 0
Get command: glGetFloatv

 

GL_INDEX_CLEAR_VALUE
Description:Color-buffer clear value (color-index mode)
Attribute group:color-buffer
Initial value:0
Get command: glGetFloatv

 

GL_DEPTH_CLEAR_VALUE
Description:Depth-buffer clear value
Attribute group:depth-buffer
Initial value:1
Get command: glGetIntegerv

 

GL_STENCIL_CLEAR_VALUE
Description:Stencil-buffer clear value
Attribute group:stencil-buffer
Initial value:0
Get command: glGetIntegerv

 

GL_ACCUM_CLEAR_VALUE
Description:Accumulation-buffer clear value
Attribute group:accum-buffer
Initial value:0
Get command: glGetFloatv

 

 

 

Send comments about this topic to Microsoft

Build date: 3/6/2012

Community Additions

ADD
Show:
© 2015 Microsoft