E

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

element

A single component or index.

evaluation

The OpenGL process of generating object-coordinate vertices and parameters from previously specified Bézier equations.

execute

To call an OpenGL command in immediate mode or to call the display list of which the command is a part.

eye coordinates

The coordinate system that follows transformation by the modelview matrix and that precedes transformation by the projection matrix. Lighting and application-specific clipping are done in eye coordinates.

 

 

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