Check Box (MSAA UI Element Reference)
Note This topic describes Check Box objects for purposes of MSAA UI Element Reference. How to create Check Box objects in various UI frameworks is not described here. See the API reference documentation for the UI framework you're using.
Check boxes are used to enable or disable one or more features or options from a set, usually within a dialog box. Typically, a check box contains a small box with adjoining text. When an option is selected, a check mark appears in the box.
The window class name for a check box is "BUTTON".
Check boxes support the following IAccessible methods:
|accDoDefaultAction||The accDoDefaultAction method calls PostMessage with the BM_CLICK button message to click the check box.|
Check boxes support the following IAccessible properties:
|get_accChildCount||The ChildCount property is zero.|
|get_accDefaultAction||The DefaultAction property of a check box depends on whether it is selected. A check box that is not selected has "Check" as its DefaultAction, and a check box that is selected has "UnCheck" as its DefaultAction. The DefaultAction for a three-state check box is "Toggle".|
|accKeyboardShortcut||The KeyboardShortcut property is the check box's access key, which is an underlined character in the control's window text. This string contains the access key character appended to the string "Alt+".|
|accHelp||The Name property is obtained from the control's window text (or caption), which is displayed with the check box.|
|accName||The Name property is obtained from the control's window text (or caption), which is displayed with the check box.|
|accParent||The Parent property is a window ( ROLE_SYSTEM_WINDOW ) that surrounds the control and has the same Name property and window class name as the control.|
|accRole||The Role property is ROLE_SYSTEM_CHECKBUTTON.|
|accState||The State property is a combination of one or more of the following values:|