GamutShellTriangle structure

Contains three vertex indices for accessing a vertex buffer.

Syntax


typedef struct _GamutShellTriangle {
  UINT aVertexIndex[3];
} GamutShellTriangle;

Members

aVertexIndex

An array of three vertex indices that are used for accessing a vertex buffer.

Requirements

Minimum supported client

Windows Vista [desktop apps only]

Minimum supported server

Windows Server 2008 [desktop apps only]

Header

WcsPlugIn.h

See also

Basic Color Management Concepts
Windows Color System Schemas and Algorithms
Structures

 

 

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