ID2D1Geometry::Tessellate method

Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance.

Syntax


HRESULT Tessellate(
  [in, optional] const D2D1_MATRIX_3X2_F     *worldTransform,
  [in]                 ID2D1TessellationSink *tessellationSink
) const;

Parameters

worldTransform [in, optional]

Type: const D2D1_MATRIX_3X2_F*

The transform to apply to this geometry, or NULL.

tessellationSink [in]

Type: ID2D1TessellationSink*

The ID2D1TessellationSink to which the tessellated is appended.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Geometry

 

 

Show: