Occurs when an application-specific gesture is recognized.
void Gesture( [in] IInkCursor *Cursor, [in] IInkStrokes *Strokes, [in] VARIANT Gestures, [in, out] VARIANT_BOOL *Cancel );
- Cursor [in]
- Strokes [in]
The IInkStrokes collection that the recognizer returned as the gesture.
- Gestures [in]
An array of IInkGesture objects, in order of confidence, from the recognizer.
For more information about the VARIANT structure, see Using the COM Library.
- Cancel [in, out]
Whether the collection of this gesture should be canceled, such as not to erase the ink and to fire the Stroke event.
This event does not return a value.
This event method is defined in the _IInkCollectorEvents, _IInkOverlayEvents, and _IInkPictureEvents dispatch-only interfaces (dispinterfaces) with an ID of DISPID_ICEGesture.
When the CollectionMode property is set to GestureOnly, the timeout between when a user adds a gesture and when the Gesture event occurs is a fixed value that you cannot alter programmatically. Gesture recognition is faster in InkAndGesture mode.
To prevent the collection of ink while in InkAndGesture mode:
- Set CollectionMode to InkAndGesture.
- Delete the stroke in the Stroke event.
- Process the gesture in the Gesture event.
To prevent the flow of ink while gesturing, set DynamicRendering property to FALSE.
In addition to when inserting ink, the Gesture event is fired when in select or erase mode. You are responsible for tracking the editing mode and should be aware of the mode before interpreting the event.
Application gestures are defined as gestures that are supported within your application.
For this event to occur, the object or control must have interest in a set of application gestures. To set the objects or controls interest in a set of gestures, call the SetGestureStatus method of the object or control.
For a list of specific application gestures, see the InkApplicationGesture enumeration type.
Minimum supported client
|Windows XP Tablet PC Edition [desktop apps only]|
Minimum supported server