Texture2D Constructor (GraphicsDevice, Int32, Int32)

Creates a new instance of this object.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public Texture2D (
         GraphicsDevice graphicsDevice,
         int width,
         int height
)

Parameters

graphicsDevice
The device.
width
Texture width.
height
Texture height.

Exception typeCondition
NotSupportedException One or more of the following is true:
  • The profile does not support the requested format.
  • The profile supports a maximum texture size of 2048.
  • The profile supports a maximum texture aspect ratio of 2048.
  • The profile requires mipmapped texture size to be a power of two. To use a non power of two size, remove the mipmaps.
  • The profile requires DXT compressed texture size to be a power of two. To use a non power of two size, disable DXT compression.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7

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