Setting Presence Information

Presence information for a player is set by using the SignedInGamer.Presence property, which is a reference to a GamerPresence object. GamerPresence has two properties that are used to set presence information:

  • PresenceMode, which is set to one of the values of GamerPresenceMode.

    GamerPresenceMode contains values that represent strings describing what the player is doing in your game. For a full description of each string, see the GamerPresenceMode reference topic.

  • PresenceValue, which is an integer that provides a numeric value used with presence modes such as Stage, Level, and Score.

To set presence information for a player

Dd231874.note(en-us,XNAGameStudio.41).gifNote

A game title is not displayed in a player's presence information on Xbox LIVE until that game passes peer review. Once a game passes peer review, the presence information for a player shows three things: a confirmation the player is playing an Xbox LIVE Indie Game, the game's title, and the presence information set by SignedInGamer.Presence.

For example:

        Xbox LIVE Indie Game
        My Game Title
        Fighting the Boss
      

While a game is in development, but before it passes peer review, presence information indicates the developer is using App Hub as shown:

        App Hub
        create.msdn.com
        Fighting the Boss
    

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