TextureBrush::ScaleTransform Method (Single, Single, MatrixOrder)

 

Scales the local geometric transformation of this TextureBrush object by the specified amounts in the specified order.

Namespace:   System.Drawing
Assembly:  System.Drawing (in System.Drawing.dll)

public:
void ScaleTransform(
	float sx,
	float sy,
	MatrixOrder order
)

Parameters

sx
Type: System::Single

The amount by which to scale the transformation in the x direction.

sy
Type: System::Single

The amount by which to scale the transformation in the y direction.

order
Type: System.Drawing.Drawing2D::MatrixOrder

A MatrixOrder enumeration that specifies whether to append or prepend the scaling matrix.

The following example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:

  • Creates a TextureBrush object.

  • Scales the texture image by two times in the x-direction.

  • Fills a rectangle on the screen, using the texture brush.

void ScaleTransform_Example2( PaintEventArgs^ e )
{
   // Create a TextureBrush object.
   TextureBrush^ tBrush = gcnew TextureBrush( gcnew Bitmap( "texture.jpg" ) );

   // Scale the texture image 2X in the x-direction.
   tBrush->ScaleTransform( 2, 1, MatrixOrder::Prepend );

   // Fill a rectangle with tBrush.
   e->Graphics->FillRectangle( tBrush, 0, 0, 100, 100 );
}

.NET Framework
Available since 1.1
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