Graphics.DrawString Method (String, Font, Brush, Single, Single, StringFormat)
Draws the specified text string at the specified location with the specified Brush and Font objects using the formatting attributes of the specified StringFormat.
Assembly: System.Drawing (in System.Drawing.dll)
public void DrawString( string s, Font font, Brush brush, float x, float y, StringFormat format )
Parameters
- s
-
Type:
System.String
String to draw.
- font
-
Type:
System.Drawing.Font
Font that defines the text format of the string.
- brush
-
Type:
System.Drawing.Brush
Brush that determines the color and texture of the drawn text.
- x
-
Type:
System.Single
The x-coordinate of the upper-left corner of the drawn text.
- y
-
Type:
System.Single
The y-coordinate of the upper-left corner of the drawn text.
- format
-
Type:
System.Drawing.StringFormat
StringFormat that specifies formatting attributes, such as line spacing and alignment, that are applied to the drawn text.
| Exception | Condition |
|---|---|
| ArgumentNullException | brush is null. -or- s is null. |
The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. The code performs the following actions:
Creates a text string to draw.
Defines the font as Arial (16pt).
Creates a solid, black brush to draw with.
Creates the coordinates of a point for the upper-left corner at which to draw the text.
Sets the format of the string to draw vertically
Draws the string to the screen using the font, brush, destination point, and format.
public void DrawStringFloatFormat(PaintEventArgs e) { // Create string to draw. String drawString = "Sample Text"; // Create font and brush. Font drawFont = new Font("Arial", 16); SolidBrush drawBrush = new SolidBrush(Color.Black); // Create point for upper-left corner of drawing. float x = 150.0F; float y = 50.0F; // Set format of string. StringFormat drawFormat = new StringFormat(); drawFormat.FormatFlags = StringFormatFlags.DirectionVertical; // Draw string to screen. e.Graphics.DrawString(drawString, drawFont, drawBrush, x, y, drawFormat); }
Available since 1.1