Standard Conversions and Implicit Boxing
Visual Studio 2015
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The latest version of this topic can be found at Standard Conversions and Implicit Boxing.
A standard conversion will be chosen by the compiler over a conversion that requires boxing.
// clr_implicit_boxing_Std_conversion.cpp
// compile with: /clr
int f3(int ^ i) { // requires boxing
return 1;
}
int f3(char c) { // no boxing required, standard conversion
return 2;
}
int main() {
int i = 5;
System::Console::WriteLine(f3(i));
}
2
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