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Standard Conversions and Implicit Boxing

 

The latest version of this topic can be found at Standard Conversions and Implicit Boxing.

A standard conversion will be chosen by the compiler over a conversion that requires boxing.

// clr_implicit_boxing_Std_conversion.cpp  
// compile with: /clr  
int f3(int ^ i) {   // requires boxing  
   return 1;  
}  
  
int f3(char c) {   // no boxing required, standard conversion  
   return 2;  
}  
  
int main() {  
   int i = 5;  
   System::Console::WriteLine(f3(i));  
}  

Boxing

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