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9.4 Implementation Scenario

This section provides a scenario that illustrates common functionality that can be implemented with the protocol included in Multiplayer Games Services. The protocols involved in this scenario include the DirectPlay 8 DXDiag Usage protocol, as specified in [MS-DPDX], [MC-DPL8R], [MC-DPL8CS], [MC-DPLHP], and [MC-DPLNAT], together with other general networking protocols used in the course of standard TCP communication between the client and server. The functionality illustrated in the scenario is as follows:

  • Peer-to-peer gaming session

It should be noted that the following scenario depicts processes that occur over TCP, and thus assumes various TCP acknowledgment frames throughout the conversation that are not necessarily depicted in the trace details.

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