9.1 Multiplayer Games Services Overview
The Multiplayer Games Services protocols provide DirectPlay 4 and DirectPlay 8 implementation functionality as follows:
Game lobby functionality - The game lobby is the screen that users see while connecting to a game server, making configurations to their game properties, and waiting for other players to join.
Game state information - Game status messages are typically provided to inform users of game server events, such as when another player joins the game.
Side channels between game users - Most multiplayer games provide some communication capabilities between players, usually text chat, for team coordination and taunting of opponents.
Remote administration functionality to support covered Multiplayer Games services - The remote administration capabilities allow users to change the configuration of the game server.