3.2.5.11 DPSP_MSG_PINGREPLY

When a DirectPlay 4 server receives a DPSP_MSG_PINGREPLY message (section 2.2.43), it MUST be handled as specified in section 3.1.5.31, except that if IDFrom does not represent a valid player, then the server MUST send a DPSP_MSG_YOUAREDEAD message (section 2.2.55) rather than ignoring the packet.