CodeClass2::AddClass Method (String^, Object^, Object^, Object^, vsCMAccess)
Creates a new class in the specified code class.
Assembly: EnvDTE80 (in EnvDTE80.dll)
CodeClass^ AddClass( String^ Name, Object^ Position, Object^ Bases, Object^ ImplementedInterfaces, vsCMAccess Access = vsCMAccess::vsCMAccessDefault )
Parameters
- Name
-
Type:
System::String^
Required. The name of the class.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element.
If the value is a Long data type, then Position indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Bases
-
Type:
System::Object^
Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.
- ImplementedInterfaces
-
Type:
System::Object^
Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.
- Access
-
Type:
EnvDTE::vsCMAccess
Optional. A vsCMAccess constant specifying the access type.
The correctness of the arguments is determined by the language behind the code model.
Note |
|---|
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic). |
[C#]
public void CodeClass2AddClassExample(DTE2 dte2)
{
// Before running this example, open a code document from a project
// and place the insertion point inside a class definition.
try
{
// Retrieve the CodeClass at the insertion point.
TextSelection sel =
(TextSelection)dte2.ActiveDocument.Selection;
CodeClass cls = (CodeClass)sel.ActivePoint.get_CodeElement(
vsCMElement.vsCMElementClass);
object pos = -1; // Place class at end of members collection
object bas = null; // Class does not inherit implementation
object interf = null; // Class does not implement an interface
// Create a new member class.
cls.AddClass("TestClass", pos, bas, interf,
vsCMAccess.vsCMAccessPublic);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
