TextureBrush::RotateTransform Method (Single, MatrixOrder)
.NET Framework (current version)
Rotates the local geometric transformation of this TextureBrush object by the specified amount in the specified order.
Assembly: System.Drawing (in System.Drawing.dll)
Parameters
- angle
-
Type:
System::Single
The angle of rotation.
- order
-
Type:
System.Drawing.Drawing2D::MatrixOrder
A MatrixOrder enumeration that specifies whether to append or prepend the rotation matrix.
The following example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:
Creates a TextureBrush object.
Rotates the texture image by 90 degrees.
Fills a rectangle.
void RotateTransform_Example2( PaintEventArgs^ e ) { // Create a TextureBrush object. TextureBrush^ tBrush = gcnew TextureBrush( gcnew Bitmap( "texture.jpg" ) ); // Rotate the texture image by 90 degrees. tBrush->RotateTransform( 90, MatrixOrder::Prepend ); // Fill a rectangle with tBrush. e->Graphics->FillRectangle( tBrush, 0, 0, 100, 100 ); }
.NET Framework
Available since 1.1
Available since 1.1
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